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Please wear your headphonesImmersive Audio
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Immersive audio & spatial sound design
The demo above moves a sound source around you as you move the cursor — no plugin, no app, just the Web Audio API. We build this commercially for brands that want a site people remember rather than skim.
Web Accuracy has built web products since 2015 from Delhi and Ranchi. Audio work pairs with our 3D and AR/VR practice, so spatial sound ships as part of a scene rather than bolted on afterwards.
What we build
- Binaural and 3D positional audio for web experiences
- Spatial sound for AR, VR and WebXR scenes
- Interactive audio for product pages and campaign microsites
- Scroll- and cursor-reactive soundscapes
- Audio for virtual tours, museums and exhibitions
Common questions
What is immersive or spatial audio on a website?
Sound that appears to come from a position in space rather than flatly from left or right. In the browser it is built with the Web Audio API — panner and HRTF nodes — so audio shifts naturally as a user moves the cursor, scrolls, or looks around a 3D or AR scene.
Where is spatial audio actually useful?
Product pages where sound is the product (audio gear, instruments, cars), virtual tours and property walkthroughs, AR and VR training, museum and exhibition pieces, and campaign microsites that want an experience people remember and share.
Does it work on phones and without headphones?
Yes. Binaural rendering is strongest on headphones, but stereo panning still reads clearly on phone and laptop speakers. Autoplay is blocked by browsers, so a user-initiated play control is always built in, with a silent fallback if Web Audio is unavailable.
Talk to us about an audio project → · Immersive 3D web · AR, VR & MR